EPIC Tripp: Crossroads Wrap

Post 5.11 | Rules | Family Tree | Post 6.01

Somehow it’s already time for another wrap up! Can you believe it? I certainly can’t, but it has been a fun ride so far. We are now 1/2 way through this challenge, which is pretty cool to me. I feel like I can actually see the end of this challenge already.

Abby took the criminal track this generation, sending us down path “B” for the rest of the challenge until we take it full circle later. I’m excited to see how this works as we continue on. Abby did complete her career and Miranda took the actress route and got to level 10 herself.

So much has been completed this round and we have plenty more to look forward to, so let’s take a look at both and take a look forward for where the family goes from here.

Generation 5 – Crossroads: Criminal vs Law Enforcement

  • Heir(ess) has a choice between the Criminal or Secret agent career.
  • Spouse can ONLY choose one of the previously unlocked careers.
  • If heir(ess) chooses the Criminal career track
    • Every child born afterwards will need to be given the Evil trait, until a future heir(ess) (generation 9) reaches the top of the secret agent career.
    • Once heir reaches top of criminal track, couples can have as many children as they want, because they’re used to breaking the law anyway.
    • Proceed to Generation 6-b
  • If heir(ess) chooses the Secret Agent track
    • Every child born afterwards will need to be given the Self-Assured trait, until a future heir(ess) (generation 9) reaches the top of the criminal.
    • Secret agent track allows sims to purchase and use tablets.
    • Proceed to generation 6-a
  • IF HEIR(ESS) CHOOSES DETECTIVE: Detectives can choose to have high morals, which would conform with track A, or they can choose the more under-handed road, which would designate them onto track B. Less ethical detectives (the B track) are those who bribe or beat up sims for information, rather than befriending them. They steal objects from others and claim them as “evidence,” and blackmail other sims.
    • Performing any of these actions forces the challenge onto the B track.
    • Avoiding these and taking the high road allows the challenge to enter track A.
  • Whichever kind of detective the heir(ess) decides to be has an effect on what kind of job his/her spouse must take.
    • Moral detectives cannot have criminal spouses.
    • Underhanded detectives cannot have law enforcement spouses.

Once again there were no mini challenges this generation as it depended on which path the generation chose to go. Obviously we chose the criminal career and reached the top of it which unlocked multiple kids.

We also continue to have a lot of mini-challenges, so let’s take a look at the ones chosen and still going for this entire challenge:

Selected Mini-Challenges

Roll the Dice: Give yourself 5 extra points if you randomize traits of all children for the whole challenge (minus the required traits following the crossroads). You can still do this mini-challenge if you choose to have a passed-down family trait, as long as you roll for all the rest of the traits besides the family trait.

“Every family has one…”: This mini challenge is in addition to the Roll the Dice challenge. Give yourself 1 point for each sim who rolls the Erratic trait.

“No well-behaved woman ever made history.”: Can you make your challenge into a Matriarchy? Must use strawberries to try and give birth to girls so each generation can have an heiress. The use of mods to tamper with gender does not count! 10 points

Gnome Mania: Give yourself one point for each gnome on the family lot by the end of the challenge. Additionally, give yourself one point for each TYPE of gnome the family has collected. These are the gnomes you will receive during HarvestFest so do not cancel the holiday!

Hoarder: An extra 10 points for each completed collection the family has ON the lot at the end of the challenge.

Creature Comforts: 3 points for each type of creature which joins your family’s household at any point in the challenge (Ghost, Vampire, Alien).

DIY: No handyman may be called at any time during the challenge; all broken appliances, plumbing, and electronics must be fixed by someone in the household. No maid or butler may be hired. Nannies are not allowed, but daycare is – you have to work, after all. 5 points

Love the One You’re With: 5 points if all spouses are found within the town and not created for the heir(ess) in CAS.

So far we are still rolling for the traits (minus the required one), and we haven’t had any erratic sims yet. We almost lost the matriarchy this generation but we have managed to preserve it, we are still collecting gnomes and finishing collections, and we are slowly working on gathering creatures. No handymen have been called, and Miranda was found in the hood so the mini challenges are all still going.

So let’s take a quick peek at what we have to do this next generation before I get to the points. These will be the goals for Bonnie.

Generation 6b – It’s Just Business

  • Heir(ess) must join Business or Political career. Spouse may enter the job the heir does not choose, or any previously unlocked position.
  • Once heir reaches level 10 of chosen career, computers, tablets, and video game consoles are able to be purchased and used.

So Bonnie has very limited things she has to do. She will be going into either Business or Political, either one I feel like Abby could continue to pull strings for with her criminal connections. At the end of this career choice we will finally have computers and video games, which should be a ton of fun. I’m excited to get started on this generation.


-5 for each restriction broken (-15 total) – I totally did this twice with the rooms, and then realized I had broken it once at the very beginning with food, nothing else so far.

1 point per $100,000 the family has accrued (+61 total) The family currently has just over 6.1 million points so far.

1 point per each skill maxed per generation (by any family member) (+26 total) *I apparently missed a few points last round, so I have updated the lists now*
Gen 1:
– Kiana: 3 (Cooking, Flower Arranging, and Gardening)
– Johnny: 0
Gen 2:
– Belle: 4 (Cooking, Gardening, Piano, and Violin)
– Francis: 0
Gen 3:
– Lindsey: 4 (Archaeology, Cooking, Handiness, Selvadoradian Culture)
– Ferdinando: 2 (Painting, Gardening) *He also has Selvadoradian Culture, but it can only be counted once*
Gen 4:
– Lara: 7 (Archaeology, Cooking, Dancing, Fitness, Logic, Rocket Science, Selvadoradian Culture) *Also has Gardening, which Zygo has*
– Zygo: 1 (Gardening) *Also has Logic*
Gen 5:
– Abby: 4 (Cooking, Dancing, Gardening, Mischief)
– Miranda: 1 (Guitar)
– Frank: 0
Gen 6:
– Bonnie: 0 (Yet)

Toddler Skill Points (5 Max per toddler)
– Belle: +5 Points (1 for Happy Toddler, 4 for maxed skills)
– Lindsey: +5 Points (Top-Notch Toddler)
– Lara: +5 Points (Top-Notch Toddler)
– Abby: +5 Points (Top-Notch Toddler
– Frank: +5 Points (Top-Notch Toddler)
– Bonnie: +5 Points (Top-Notch Toddler)

Mini Challenges:
– Gen 1: No fridge +3 Points
– Gen 2: $1000 busking +3 Points
– Gen 3: Complete all totems +3 Points

Chosen Mini Challenges:
– Roll the Dice: +5 Points (if I keep to it)
– Every family has one: 0
– No well-behaved woman: +10 Points (if I keep to it)
– Gnome Mania (Types): +9 Points
– Gnome Mania (Total): +24 Points
– Hoarder: +90 Points (Geodes, Frogs, Insects, Eggs, Elements, Seashells, Microscope Prints, MySims, Omiscan Artifacts) *Almost through gardening, crystals, and metals*
– Creature Comforts: +3 Points (Spellcaster)
– DIY: +5 Points (if I keep to it)
– Love the One You’re With: +5 Points (if I keep to it)

Finishing the Challenge: 0

Total So Far: 262

We somewhere lost a gnome. Not sure how, but we are down to 9 types, so maybe I missed one in the HarvestFest. We are very close to finishing up 3 other collections as well. I did miss some completed skill somehow last time, but that is all up to day now. So we are growing the points quick, which is awesome. We’ll see how Bonnie does on adding any more points next time.

Post 5.11 | Rules | Family Tree | Post 6.01

EPIC Tripp: Crossroads – 5.07

Post 5.06 | Rules | Family Tree | Post 5.08

Hello. It’s nice to see you back at the Tripp house! We are zooming along through generation 5 and Frank is about ready to be a YA, but will he actually take over? If you remember last time Abby finally became “The Boss” and that meant we could have more kids.

Generation 5 – Crossroads: Criminal vs Law Enforcement

  • If heir(ess) chooses the Criminal career track
    • Every child born afterwards will need to be given the Evil trait, until a future heir(ess) (generation 9) reaches the top of the secret agent career.
    • Once heir reaches top of criminal track, couples can have as many children as they want, because they’re used to breaking the law anyway.
    • Proceed to Generation 6-b

So the only thing we need to keep going is any child born now needs to get the evil trait. So let’s hope in and see how things are going for the family.

We start with confetti, which can only mean one thing. A new little Tripp is on the way. Now Abby and Miranda are not super young anymore, so both buy and drink a potion of youth to give them time to raise the new little baby.

Kiana: It is restored.

I take it that means this baby you sense is a little girl?

Kiana: Yes

If it’s all the same to you I’m still going to have her eat strawberries left and right.

Miranda tells Abby the news, and this is her face. I’m a little scared of what this means.

Abby: Just that the matriarchy will continue. hahaha

Ok….I mean, I guess.

As promised I start feeding Miranda strawberries whenever she gets hungry. I’m sure you will be sick of them by the end but I am determined to get a little girl this time, regardless of how sure Kiana is.

Cornelius is still fed regularly, and I don’t believe he has had to eat anyone in quite some time. The girls have done a stellar job of keeping up the garden, and both are friends with the bees.

It’s Love Day (which means I was wrong last entry and I have no idea why the horns) and the girls exchange flowers. They will not go on a date because of the glitch with Miranda’s gigs if we travel, so this will have to do.

Frank was sent out to beach comb and he found our missing shell! That is another collection complete. Thank you Frank, because Abby was not finding it and kept getting pinched my a crab or popped on by a bird.

Grandpa Zygo is out and sharing the love day spirit with his grandson. Frank has not had time to find a girlfriend. He barely has met anyone outside of his family. Kiana also is visiting tonight.

The next day is Miranda’s next shooting day. So she heads over and sticks her nose up at just about everyone else on set. Her wife is now the boss and she feels good.

Hair and make-up and done tastefully and then she heads into wardrobe and that’s when her day goes downhill quickly.

This is yet another gig where she is in this dumb costume. She was supposed to be through with these jobs. She gets through her tasks and leaves.

Back at home, with his distant phase going on, Frank takes time to get in touch with his creative trait and spends time in the studio away from everyone else.

We finish our display of shells and place the plaques for the shells and the microscope prints (since one of them is right there) on the wall. The collections are slowly starting to come together.

After having a chat with Miranda where she basically told Abby if she ever had to be in a full body costume like these last two jobs she was not going to be happy, and that anger would be taken out on Abby, Abby decided to take out the canoe they had bought to do some late night fishing.

Before the baby was born Abby took one more quick trip to the jungle to try and find the last fossils we needed. Abby does find the missing mustache fossil, but we are still missing the last jungle specific one.

Back at home, Miranda goes into labor and we meet the newest little Tripp. It is a little girl this time, so the matriarchy can continue, and she is named Bonnie Tripp.

Bonnie is named after the famous Bonnie Parker, the female companion of Clyde Barrow, who together formed the criminal duo Bonnie and Clyde.

Bonnie appears to have dark skin just like Abby, but I have learned not to take too much stalk in babies coloring so we will see who she takes after as she gets older.

Johnny and Belle are out tonight, and Johnny made pancakes then the two watched the weather channel. It’s not the weather for here, however, since this is calling for snow and I’m pretty sure the islands are not planning to see snow as we go into the summer.

Abby, working on completing her Collector aspiration, heads to Sixam using her mothers rocket to gather some rocks/crystals/aliens to see if we can find the things we need.

Once she comes home she bakes up a hamburger cake and it’s time to celebrate Frank’s birthday. It’s been great to have you here Frank, even though you ended up fairly ignored during your teen years! Here’s some money, good luck.

Since it’s summer and baby Bonnie has a few days before she will grow up, the girls take a vacation to Granite Falls to harvest unknown plants, and pick up as many insects as we can. Miranda made her way to the hermit’s hut as well, and even found a will-o-the-wisp.

We have installed a water slide, because, our yard wasn’t full enough already, and the ghosts love it. I think the ghosts have used it more than anyone in the family.

Abby gave a sugar skull offering and went to talk with the celebrator to see if we could get a new skull. Sadly, we did not, but he did get to see pictures of Bonnie and the trip to Granite Falls.

Speaking of Bonnie, this sad sad little girl is Bonnie newly all grown up. I do not remember why she was so sad here, but I think it was because someone was gone.

She got a tiny bit of a make-over, but I left her hair alone. She is adorable and she got the inquisitive trait. I am not sure I’ve had an inquisitive toddler so far. At the very least we haven’t in this challenge.

Miranda starts with the potty training, and Bonnie didn’t want any of it. She was very defiant the whole time, but she did it anyway. She probably realized mom wouldn’t let her up.

Trying to rope her into bed, Bonnie runs outside and starts thinking about something and throwing an tantrum because she is tired. Well if you would let your mom take you to bed, you could sleep!

Miranda finally manages to wrangle little Bonnie into bed and starts reading her a story. She may be mean and evil, but she’s a decent mom for sure.

Miranda has got her archeology skill up enough to try and find the final elements. As luck would have it, Abby swiped a metal that should contain the last element we need, and so Miranda gets started on trying to extract it. Abby has been learning herbalisim to identify all the plants they brought back.

While collecting the harvest for the day Abby manages to complete her Aspiration. She then goes through Mansion Barron and Fabulously Wealthy in quick succession to finally land on Outdoor Enthusiast. In the hopes that she can spend more time in Granite Falls soon.

Miranda is back and work and the make-up artist must have gotten a talking to because he is much more in touch with his job while getting Miranda ready. Miranda felt like she made it clear to Abby she wasn’t going to be a faceless “costumed” character anymore.

So when she gets her wardrobe finished she is so happy to be in this show. She gets to sing, gets to dance, gets to play the guitar and it’s going to go great!

Miranda performs, and takes risks on almost everything. She, unfortunately, failed at the singing, going into a coughing fit in the middle of it. The fact she couldn’t redo it made her vow to talk to Abby about this director.

With that I feel like it’s a good place to leave you. A lot has happened this round and we will see next time if Miranda is successful in getting the director’s head on a platter. Bonnie should be growing up before too much longer into a child and generation 6 will be here before we know it.

Post 5.06 | Rules | Family Tree | Post 5.08

EPIC Tripp: Crossroads – 5.06

Post 5.05 | Rules | Family Tree | Post 5.07

We are back with the Tripp family today for some more EPIC fun. Last time we lost Lara, our most successful sim in this challenge so far, and Frank grew up into a teenager. The family celebrated Winterfest and everyone worked on their jobs and aspirations.

Generation 5 – Crossroads: Criminal vs Law Enforcement

  • If heir(ess) chooses the Criminal career track
    • Every child born afterwards will need to be given the Evil trait, until a future heir(ess) (generation 9) reaches the top of the secret agent career.
    • Once heir reaches top of criminal track, couples can have as many children as they want, because they’re used to breaking the law anyway.
    • Proceed to Generation 6-b

So to start off, we are still working on the goal of having Abby reach the top of the criminal career so we can start having multiple children. That is basically the last time we have to take care of for now so let’s get right into seeing what happens this time.

Since I didn’t show it at the end of the last update here is Frank with a bit of a makeover. Apparently I caught him closing his eyes but this is his basic look.

Zygo teaches Frank some of the nessecary knowledge needed in order to help keep the garden in tip top shape. Frank is going to miss Zygo when he is gone, although I’m not sure he’s interested in learning about the garden.

Zygo did return from work with the final promotion though, so way to go Zygo! I didn’t think he was going to make it, but this is level 10 for sure.

Miranda and Abby take a day to go see if we can hunt down some more collectables. So a quick visit to Strangerville is in order.

Miranda stops and buys a Bizarre Fruit that we can use to plant in the garden and Abby works on her Collection aspiration by searching out the frogs. We also collected the few metals that are around.

I know the picture is super dark, but Zygo with his bees is just such a fun sight, especially with his science outfit on still. He looks truly like the mad scientist.

This girl is actually the Day of the Dead Celebrator this time when Zygo gives the sugar skull offering. They stargaze for a bit and Zygo gets the skull, but it’s one of the ones we already have. We only need 3 more.

The next day is Love Day I think. So of course the girls celebrate with loud horns and lots of confetti. Abby also works this day, I believe, and we are hoping for a promotion.

Out in the garden, with a fairly gloomy afternoon already underway, Zygo is ready to go join Lara. He was kept alive quite a while to get through the science career and he is now left to go be with his love. Zygo managed to complete his career (science), he maxed 2 skills (gardening and logic) and completed 4 aspirations (The Curator, Mansion Barron, Fabulously Wealthy, and Freelance Botanist.) All of that left him with 12 traits and we spent much of the rest of his points on potions to stock in the fridge.

The family has a wishing well now, and Abby goes out and wishes for a promotion. She, instead, gets a bonus. That’s ok, she should be in range to get the promotion tonight as it is.

Miranda works on mentoring Frank on the guitar. This is all she needs to complete for her aspiration, but they only last 2 of the 3 hours. Frank is still sitting at a B in school and needs to finish his good deeds badge for scouts as well.

Because there are still 3 temple treasures we need to find, and we want to extract an element we are missing still, Miranda works on building up some archeology skill by uncovering artifacts Lara brought home through her many adventures.

However, it is time for a new gig. Luckily Miranda is able to attend this one. So she gets started with practicing her acting. Everyone seems to give her a wide berth, so potentially they have heard how she came to be at this talent agency, that she knows “the boss”.

Miranda was not allowed to bring her old make-up artist and costumer with her so she takes some time to get to know the new wardrobe person she will be working with.

The make-up artist feels less competent since he’s applying the makeup and fixing her “hair” through the costume head. Miranda isn’t impressed with him.

The performance goes well, but Miranda isn’t thrilled with the idea of being in a costume with no one knowing it’s her, however, and vows to talk with Abby.

Abby, for her part, is now The Brains of the operation. She has close ties to the boss is in a great position to pull additional strings for Miranda in the coming days.

Frank, the somewhat forgotten son in this update, works on his fitness. I know it looks like he’s almost being forced into doing this, but he chose this task himself.

Abby and Miranda head to the Hijinks festival as it is the perfect place for Abby to complete her mischief requirements for work and she even maxes the skill. Now it’s just about time. Abby is primed to take over the position of The Boss.

Frank gets started on his school project. It’s a robotics project and he wishes he could have his grandpa Zygo there to help him with it. He eventually gets through it, but it takes a few working sessions.

The girls head out to get some sun on one of the super nice days this season. Miranda is a little less conservative then Abby. Of course Miranda isn’t entirely sure what her next gig’s wardrobe will entail yet and she’s not about to have tan lines showing.

Miranda offers to mentor Abby on the guitar. Frank hasn’t wanted any more mentoring and is going through a distant phase, so really doesn’t like being around his mom’s right now.

That’s enough to complete her aspiration. She then gets through the 2 Fortune aspirations and settles on doing the Spellcaster aspiration now that we have RoM. That means she is going to need to make a trip at some point.

Abby was up using the microscope when I got this notice. That means the final picture from the microscope prints has been found. They are hung all around the house, mostly upstairs in the study area.

The family sits down that night to watch a movie together. Everyone needed some social time and it was a nice time for the family. These guys may be mean and/or evil in a lot of ways, but they are still family.

Frank, I realized, is near dropping his grade from a B to a C. He really was the forgotten son this round. So Abby sits down and helps him with his homework, and Patchy is there to offer moral support as well.

Abby comes home that night, however, promoted to the boss. I apparently never caught a picture of it, but Frank also finally finished his last scouting badge and became a Llamacorn Scout.

With the criminal career topped, the girls celebrate and we will see if a new life is brought into play. If so, we are going to eat so many strawberries so we ensure there is a little girl heir to take on the family. Frank has done well, and he will grow up soon, but that feels like the perfect place to leave you. I hope you join us next time for more fun!

Post 5.05 | Rules | Family Tree | Post 5.07

EPIC Tripp: Crossroads – 5.05

Post 5.04 | Rules | Family Tree | Post 5.06

Well hello and welcome back to the EPIC Tripp. Last time we had lots of birthdays. Frank grew into a child, Miranda and Abby became adults. There were promotions and we are hoping Abby can top the criminal career before she and Miranda are elders so we can have a little girl.

Generation 5 – Crossroads: Criminal vs Law Enforcement

  • If heir(ess) chooses the Criminal career track
    • Every child born afterwards will need to be given the Evil trait, until a future heir(ess) (generation 9) reaches the top of the secret agent career.
    • Once heir reaches top of criminal track, couples can have as many children as they want, because they’re used to breaking the law anyway.
    • Proceed to Generation 6-b

As a quick glance, we are still working on getting Abby to the too as I mentioned before, which will unlock multiple children. So far Frank has gotten the Evil trait, and we do not have any other goals this generation.

We are going to start with Miranda at her latest gig. Things start off with her co-worker ok, but they decline quickly. I don’t think Miranda is much for acting with others.

You may recall last time Miranda convinced the hair and make-up girl to be her forever assistant, as well as wardrobe girl. She is a hassle and when the make up doesn’t go well the first time Miranda is quick to call into question if she has what it takes. Still, she pays well.

Miranda shrinks her co-worker. It’s supposed to be flirting, but it looks more to me like Miranda is making her week in the knees with her stare. Whatever looks good on camera I guess.

Miranda does well and that is the last time she goes to work. We now have a glitch. She can audition, but never gets the option to go to the gig. I was reading up on it, and it’s apparently a thing, but supposed to have something to do with travel. I made sure to not travel anywhere, or follow Zygo to his job and still didn’t get the option. So Miranda and joined a new talent agency and picked an entirely different part to see if we can get her going again.

Back at home Frank is working on his aspirations. I have no idea if the girls will have a chance to have another kid this gen, so I am operating under the assumption that Frank is our newest heir.

Zygo, while out in the garden, gets called to meet the aliens. Thank goodness he is a elder and can’t accidentally bring home a new kid. This seems to be because of his work tasks of contacting aliens.

This picture, amazingly enough holds all but the starting generation of the EPIC. You have Belle’s ghost dancing (gen 2), Lindsey’s ghost eating some food (gen 3), Lara eating some food (gen 4), You can just make out Abby beach coming through the window (gen 5), and then Frank, our currently gen 6. The only gen of this entire challenge missing is our founder, Kiana.

The next night is the men who are out and about. This looks like Ferdinando and I believe that is Francis as well. Of course Zygo is bonding with the bees so this is 3 generations of spouses. Only Johnny and Miranda missing.

Zygo is “invited” back to visit the aliens again. He is getting so close to finishing the science career. I’m not going to give either he or Lara any additional youth potion. They either reach their goals or they don’t.

Of course, right as I say that, it’s HarvestFest and Lara wants to leave us. I can’t do another sad holiday! NOT YET LARA.

Miranda is the first to notice and gasps. Zygo knows just what to do. This is what death flowers are for after all. Lara is brought back and no one needs to have a sad HarvestFest.

Since he didn’t get a soul today, Grim decides to go out and play with the cowplant…..I can’t remember his name now.

Mirana: Cornelius

Oh right, thanks Miranda.

The whole family, including Patchy, sits down to a grand meal. Then I remember Abby is a vegetarian and she made a grand breakfast. Oh well, she will deal with it today. Sorry Abby, I really am, I for some reason actually thought the breakfast was safe.

Afterwards, because apparently feeling sick for eating meat means cake is the solution, Abby goes and gets herself munched on by Cornelius. Luckily she is spit back out. You know Cornelius, you might not want to bite the hand that feeds you, or the evil one married to her.

Back inside and fairly oblivious to the near demise of Abby the rest of the family chats, dances, and cleans. It’s tough to get Abby up the criminal track since she only works 2 or 3 days a week.

Grandma is on-site to give the monster under the bed what for. I have not had monster scares this bad….well ever in this challenge I don’t think. Lindsey was probably the worst with her squeamish trait, but Belle just made friends with it.

After putting a stop to the monster, Lara takes one final look at the sky. Belle is there this time to mourn her passing and bring her into the afterlife. We shall see you again Lara.

Abby was at work when her mom passed, and while she is sad when she comes home, she also got promoted, so that gives her a bit of a boost. Look at that, 3 days a week. Even working hard she is going to need to a whole week, at least, to get promoted.

It’s the day of the Flea Market and everyone decides some time out the house might do them some good. So out we head. Sadly no one is selling anything interesting and no posters are available.

I send everyone else home and have Abby hit up some of the other areas of town and she manages to find a couple of posters that haven’t yet been taken to add to our collection.

Back at home, Miranda just needs to mentor someone on the guitar. Frank, who I apparently missed the picture of, has already maxed Whiz Kid and is working on Artistic Prodigy, cannot be mentored on the guitar sadly. So instead he plays the piano.

The day before his birthday he completes this aspiration as well. He only has about 1/2 the scouting badges so far, and he cannot seem to make any headway on the Good Deeds badge.

Frank misses his grandma. He and Zygo are the two who mourn her death the most. Miranda didn’t seem overly affected by it at all. So grandson and grandpa comfort each other.

Then it’s time for WinterFest. Happy WinterFest to all! Presents are opened, decorations are hung, and Abby cooks an acceptable grand meal. In the middle of all of these we got a call that the Spring Fling Bunny wanted to come over, that’s him in the blue sweater.

It also happens to be Frank’s birthday today. Happy Birthday Frank! He’s a teen now and has added Creative to go with his Evil trait. He gets Mentally and Creatively gifted and he goes for Nerd Brain for his aspiration.

That feels like a good place to end this update. Zygo is so close to a promotion, I thin he might max science before he leaves us, and Abby still needs 2 more promotions to max out the criminal track. Hopefully Miranda will be able to get back to acting soon.

Post 5.04 | Rules | Family Tree | Post 5.06

EPIC Tripp: Crossroads – 5.03

Post 5.02 | Rules | Family Tree | Post 5.04

Welcome back for some more adventures of the Tripp family. As you may remember we are almost 1/2 way through this challenge as it is 10 generations and we are right in the thick of generation 5. Hard to believe.

We are early awaiting the birth of Miranda and Abby’s child. Last time we had some promotions, followed Miranda to work and had other fun just hanging out with the family. We also had a bit of an eerie message from Kiana. Let’s see where we are at in goals.

Generation 5 – Crossroads: Criminal vs Law Enforcement

  • Heir(ess) has a choice between the Criminal or Secret agent career.
  • Spouse can ONLY choose one of the previously unlocked careers.
  • If heir(ess) chooses the Criminal career track
    • Every child born afterwards will need to be given the Evil trait, until a future heir(ess) (generation 9) reaches the top of the secret agent career.
    • Once heir reaches top of criminal track, couples can have as many children as they want, because they’re used to breaking the law anyway.
    • Proceed to Generation 6-b

So Abby, of course, is in the criminal career, and Miranda joined the Acting career. Abby is working her way up to boss, and Miranda joined the agency that is run by Abby’s current boss (or at least that’s our story, and we are sticking to it.)

We are going to start off right away with the birth of the new Tripp. Excited to see the new baby.

Suddenly Kiana’s message becomes clear. It’s a boy….the matriarchy is broken. I realized after the birth that I had been so caught up in keeping up with everything I had completely forgotten to feed Miranda strawberries. Well all the more reason to get Abby to the top of the career, maybe they can have more kids.

Anyway, regardless of all that, this is Frank. He clearly got Abby’s coloring, but beyond that we will have to wait for him to grow up more in order to see who he takes after.

Frank is named for Frank Costello, mob boss in New York during the 1920’s and 30’s.

It also happened to be Spring Fling and the eggs were all found this year. So there is a nice display of them in the toddlers “room.”

Lindsey was out tonight and spent some time talking with her granddaughter. Abby also took the opportunity to cause a little mischief. Typically people don’t get upset by Impersonating Mermaids, so she does that with most of the family.

Miranda: You promised me Abby!

Abby: Aaaak, I know, I’m working on it, but I’m not the boss yet, I can’t just get you ANY audition yet.

Miranda: You promised I’d be a star.

Abby: I know, and you will, I just need more time to move up the ladder a bit more.

Lara continues to work on her body building aspiration. We still needed to work out a few hours so onto the treadmill she went. She’s clearly getting pretty good.

And it was enough for her to reach another milestone. All we need now is the muscle density or whatever they call it. That one is likely going to take some time. I have already fed Lara and Zygo some youth potions. I’m not ready to let them go yet, and I would really like Zygo to reach the top of his career.

Kiana: This is an unusual plant.

Yes it is. It’s from Sixam, which is a alien world Lara has traveled to.

Kiana: Is this Sixam the reason things became broken?

I don’t think so, I just wasn’t paying enough attention that’s all.

Happy Birthday Frank. Welcome to toddlerhood. He is a cutie, and he got his mom’s same hair, and color as well. I think he’s mostly Abby actually, but he is cute.

Here’s a closer look at him. He got the Clingy trait, so that should be fun. Hopefully we’ll be able to get all his skills in.

Miranda got invited to what I figured out is basically a roast, so she brought Abby with her. This gave Abby a whole bunch of people to do mischief interactions with who didn’t necessarily hate them. I did crack up at the outfit Caleb is wearing back there.

Back at home grandpa and Frank sit down for some food. Frank is a little cutie, and I don’t think I changed most of his outfits at all. It’s time to get him started on skills after food though.

Awww, Johnny gives his granddaughter a hug. If I remember correctly he never got to meet Lindsey in life, although maybe when she was a baby. I think he was gone fairly early.

I didn’t capture all of the skilling little Frank was working on, but grandma Lara is there to read him off to sleep. Even if I lose the points for the matriarchy, which I’ll be sad if I do, Frank is a cutie and would make a good heir regardless.

Gaining mischief without a computer and/or ruining family relationships isn’t that easy. So we buy Abby the last two mischief books and she starts to read. Frank uses the time to watch her and gain some thinking.

When Frank asked Miranda to play I wasn’t sure what her response would be. She is evil and mean, but to her own son she would give the world, and in fact, intends too if Abby will ever make her a star.

It’s TV premier night and this is the first year we’ve been able to participate. Abby is at work I believe, and unable to join the rest of the family in veggie burgers and TV watching. Miranda watches enough and then heads to bed while Belle is out and joins in.

Zygo comes down with a sickness of some kind and ends up needing to drink some OJ to feel better. Poor guy was pretty miserable for a bit.

So I realized after a bit that Miranda missed her gig because she was having Frank. So we cancel that gig and get another one. Then she works some more with the bees. She’s tired of getting stung.

After that it’s time for Frank to have a bath. Frank is doing well on skills, he’s got at least 2 levels in each skill I believe and he is usually left to his own devices as I work everyone aspirations and careers.

It’s love day and these two are as in much love as they ever were. Zygo spends time professing is undying love to Lara, and they exchange roses. Abby and Miranda get through enough romantic interactions that Love Day is a success for all, but I apparently missed the pictures.

Lara has the Seldom Sleepy trait so she sleeps at random hours for random intervals, just enough to not be sleepy. That means she can talk much more often with the family ghosts. Ferd, her father, is out tonight and they talk.

I keep forgetting to fill in the “gap” with a chair, so it always looks like people are sitting so far away from each other. Abby is still working on her mischief points, and needs to be level 7, I believe for the next promotion.

Patchy spends some time chatting with Frank. This is actually our Patchy and he has started getting down from the tree again, so I’m not sure what was happening before, but it seems to be resolved itself.

Zygo occasionally sends off the bees to bring him back presents, and wouldn’t you now it, but they brought back the final statue needed to complete the collection. That’s another on marked down and completed.

With that I think we will end this update. Next time hopefully both Abby and Miranda will make progress on their careers and maybe even Zygo will too.

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