Welcome back for our final post for this OWBC (Officially Wacky Boolprop Challenge). It’s been a fairly crazy ride and I’m glad you decided to stick it out and read through all of it as I got through this challenge. So let’s go over everything and see how we did!
So way back in June when we started this challenge these were what I picked to do:
Island Living (9 points total)
- Have your founder choose a lot in Mua Pel’am, restore the island, and keep it clean for the remainder of the challenge. (3 points)
- Your founder needs to compete the beach life aspiration. Your subsequent heirs should complete at least one nature aspiration each. (3 points)
- By the end of the challenge, both the buried treasure and seashell collections should be complete. (3 points)
Jungle Adventures (9 points total)
- Founder/ALL heirs must go to Selvadorada to find their spouse…they must be a local. No going to Selvadorada and coming back with a townie who also happened to be on vacation! (3 Points)
- By end of challenge, one of the Ancient artifact collections need to be complete. (3 Points)
- Founder/heir must build a relic and use it on someone outside the family. (3 Points)
Realm of Magic (9 points total)
- Have your founder and all following heirs become a spellcaster. They will need to be turned in game, or born to a previous heir, they can not be made in CAS. (3 points)
- At the end of the challenge, your final heir should have the ancient bloodline trait. (3 points)
- Win a duel with each of the three sages. (3 points)
BoolProp Naming Scheme (10 Points)
Naming the first generation’s three children names that start with B, O and O. The second generation’s children would be given names that start with L, P and R. The third generation’s children would be given names that start with O, P and N (for .net, of course!). If twins are born they count as one letter, tough bananas! Name them both with the letter the one child would have been assigned and then you must have another child. So if I had my first generation heir have a boy that I named Larry, then a set of twins I would name them Peter and Paula, because they only count for one letter, I would then have to have them try for another baby to get a Rachel. Additional children born/adopted whether intentionally or accidentally are considered outside the naming scheme and can be named whatever you want.
One Bad Apple (10 Points)
Every generation one of your children will just plain be a bad apple. You get to choose which child it is at birth. Once chosen you cannot change it. A bad apple cannot be controlled until they become a young adult. You can not select your bad apple until they are a teen. You may not view their needs or skills, you may not view anything that you cannot already see with all of the interface fully collapsed. As a child and teen you cannot control them at all. At this point you may also just move them out so they can be controlled by story progression. Having the Bad Apple be taken by a social worker or die before reaching young adult causes you to lose this mini-challenge. You may purchase aspiration rewards that your Bad Apple has rightfully earned. Bonus bonus points if your bad apple earns negative character traits!
Matriarch (10 Points)
You must have your female founder and each of the heiress’ get her three pregnancies from someone outside of the family. You may not marry the father (or mother) or move them in. The heir must be female so strawberries are your friend.
Family Scrapbook (10 Points)
Every member of the family must have either their picture taken, portrait painted (paint from reference) and hung somewhere about the house. You can choose the age or do multiple ages, take group shots or individual pictures, it’s up to you. Your house must contain a picture of everyone that has ever lived in the house by the end of the challenge. Also, each generation, starting with the founder, must write one novel, to keep track of the family’s memories. In total four novels must be written: one by the founder and one by each of the three heirs (first gen, second gen, third gen).
On Ley, Not the Lonely (10 Points)
At the beginning of the challenge you must enable the On Ley Line lot trait, and leave it on for the entire challenge. You must woohoo and give birth on your home lot for the entirety of the challenge. Multiple children will only count as one pregnancy and each generation must still have three pregnancies. Each pregnancy will count as one letter if you are doing the Boolprop Naming Theme mini-challenge. Each child born during the challenge will also need to have at least one character trait (positive or negative) upon finishing their teen years.
Obviously, fairly early on we realized that we had already screwed up and couldn’t do On Ley, Not the Lonely as we hadn’t had babies at home, nor could we do Matriarch as we married Desiree right away. So I decided to do the crazy thing and tackle these:
Workaholics Anonymous (15 Points)
Top any 10 career tracks with any combination of household members!
Aspirational Family (20 Points)
Complete all base game aspirations at least once!
Tricks of the Trade (20 Points)
Max all base game skills at least once, with any combination of household members!
Yes, I was a bit insane, but we managed to accomplish all of it. Let’s run through this a little bit:
Island Living required we cleaned up the island in Sulani, which we did in the first generation. Autumn completed the Beach Life aspiration and then each of the heirs completed a Nature aspiration. Olive and Oriole complete Purveyor of Potions, and Rye completed The Curator. We also finished both the seashell and buried treasure collections.
That provide us with all 3 sets of points for Island Living: +9 Points.
Jungle Adventures required that all spouses came from Selvadorada and be natives (meaning they already had Selvadorada culture maxed). Autumn married Desiree, Olive married Fabiana, and Rye married Analisa, each of whom was a native.
Then Autumn, Olive, Rye, and Oriole had to build a relic and use it on someone outside of the household, which they all did. Finally an artifact collection needed to be completed and we completed the Ancient Omiscan Artifacts.
That completes all 3 sets of points for Jungle Adventures: +9 Points
Realm of Magic, our final selected challenge, required all heirs, and the founder to become (either in game or born) spellcasters Autumn became a spellcaster in the first generation and each heir, Olive, Rye, and Oriole, were born spellcasters. Additionally the final heir needed to have Ancient Bloodline, which Oriole did.
Finally a duel was to be won against each of the sages. Oceana took care of this for us in the second generation.
That completes all 3 sets of points for Realm of Magic: +9 points
The Boolprop Naming Scheme was kept throughout the challenge. We had: Brook/Blossom, Olive, Orca/Oceana, Lily/Lavender, Petunia, Rye/Reed, Oriole/Oryx, Pine, Nerine/Nyala. That is +10 points
One Bad Apple meant there was a child each generation that I could not control, look, or have any “contact” with really until they were a YA sim. I kept this having a bad apple each gen. Olive for gen 1, Petunia for gen 2, and Pine for gen 3. That is +10 points
Family Scrapbook meant each sim needed to have their picture hanging in the house somewhere, and each heir had to write a book. I created “scrapbook” walls for this specific purpose:
The books are sitting on the top of the shelves, but you can see we have each person’s picture and a book written by each heir, and the founder. +10 Points
The super mini-challenges were much harder to complete and took a lot of time and devotion to sitting sims down to skill and do stuff.
Workaholic Anonymous mean maxing any 10 careers, and careers determined to mean, the base career, not the difference branches. This was accomplished by:
- Autumn: 1 career (Conservation)
- Fabiana: 1 career (Gardening)
- Blossom: 1 career (Writing)
- Brook: 1 career (Style Influencer)
- Olive: 1 career (Education)
- Oceana: 2 careers (Tech Guru, Criminal)
- Lily: 1 career (Critic)
- Reed: 1 career (Actor)
- Rye: 1 career (Engineer)
That is 10 unique careers maxed and that is +15 points.
Aspirational Family changed a bit while I was playing so that you only were required to complete all of the base game aspirations and not all of the aspirations. This made it easier and was accomplished by the following:
- Autumn: 1 BG aspiration (Fabulously Wealthy)
- Desiree: 1 BG aspiration (Renaissance Sim)
- Olive: 4 BG aspirations (Bodybuilder, Big Happy Family, Successful Lineage, Master Chef)
- Fabiana: 1 BG aspiration (Freelance Botanist)
- Blossom: 1 BG aspirations (Bestselling Author)
- Brook: 1 BG aspirations (Painter Extraordinaire)
- Oceana: 5 BG aspirations (Chief of Mischief, Public Enemy, Master Mixologist, Computer Whiz, Joke Star)
- Orca: 1 BG aspiration (Serial Romantic)
- Lily: 2 BG aspirations (Musical Genius, Party Animal)
- Lavender: 2 BG aspirations (Mansion Barron, Nerd Brain)
- Petunia: 1 BG aspiration (Angling Ace)
- Rye: 2 BG aspirations (Soulmate, The Curator)
- Reed: 1 BG aspiration (Friend of the World)
That totals up to 23 aspirations, which is how many BG aspirations there are unless you count the kid aspirations, which were completed at least once across all of the kids. So that gives us +20 Points
The final super mini challenge we took on, Tricks of the Trade was a call to complete all skills at least once. We did manage this by the following:
- Autumn: 3 unique skills maxed (Archeology, Cooking, Logic)
- Desiree: 1 unique skill maxed (Selvadoradian Culture)
- Fabiana: 4 unique skills maxed (Flower Arranging, Gardening, Parenting, Vampire Lore)
- Blossom: 3 unique skills maxed (Media Production, Wellness, Writing)
- Brook: 4 unique skills maxed (Dancing, Handiness, Painting, Photography)
- Orca: 1 unique skill maxed (Charisma)
- Olive: 4 unique skills maxed (Baking, Fitness, Gourmet Cooking, Research and Debate)
- Oceana: 6 unique skills maxed (Comedy, DJ Mixing, Mischief, Mixology, Programming, Video Gaming)
- Lily: 7 unique skills maxed (Bowling, Guitar, Knitting, Piano, Pipe Organ, Singing, Violin
- Lavender: 1 unique skill maxed (Rocket Science)
- Petunia: 1 unique skill maxed (Fishing)
- Reed: 2 unique skills maxed (Acting, Veterinarian)
- Rye: 2 unique skills maxed (Herbalism, Robotics)
- Analisa: 1 unique skill maxed (Pet Training)
There are 40 skills in the game for the packs that I have (which leaves out the 2 Eco skills) and if I can math correctly, the count above if 40, which gives us +20 points.
Since no one was ever taken by a social worker there are no negative points for that and we get +3 points for just finishing the challenge, and sharing/blogging it.
If I add up all of those points together:
Island Living: 9
Jungle Adventure: 9
Realm of Magic: 9
Naming Scheme: 10
Bad Apple: 10
Tricks of the Trade: 20
TOTAL POINTS: 115 Points
While this score will not be good enough to beat Jenn’s insane 145 points, I feel very good about this score and am happy to have completed this challenge. I hope this post didn’t bore you too much and a lot of it was for me to make sure I added up the score properly, so if you see something wrong in my math let me know!
Thank you again for all of those who have been reading along this whole time, or if you are new and just read through this whole story, thank you as well, for taking the time to read and follow and comment if you did that. Now we can get back to some of our other stories, which I hope you will check out as well!